Role

Research
Prototype
Hi-Fidelity
Usability Testing

Team

Xiaoying Zhang
Wenjing Zhang
Hanpei Yue
Shijie Luo

Duration

Sep.-Nov.2021
Prototype
Hi-Fidelity
Usability Testing

Overview

PROBLEM

Working from home has become a dynamic solution for organizations around the world since the outbreak of the Coronavirus. Young professionals who work from home and share a living space often mix their professional and personal lives, which can lead to conflicts, loss of boundaries, and depression.

SOLUTION

Collaborating with three Service Designers at SCAD, we designed a digital product to help young couples who live together find the best times to communicate with their partners while working from home and arranging activities together.

Design Process

Research

BACKGROUND & TREND

Young people embrace working from home and aim to balance well-being with productivity.

GAPS IN INDUSTRY

Almost no products address both well-being and productivity.

UNDERSTAND USERS

Patterns from Interviews

Synthesis

After using various research methods, we gained a systematic understanding of the home office experience. To better analyze and demonstrate cause-and-effect relationships, we created a causation map to reveal the deeper reasons behind these dynamics.

We Learn

Better Work-Life Balance

Most young professionals who work from home experience a better work-life balance due to the flexibility inherent in remote work, which allows them to take lunch breaks, naps, and engage in morning rituals, among other activities.

Loneliness Brings People Together

The loneliness caused by working from home has led young professionals to share their space with loved ones, pets, or partners for companionship.

Companionship Brings Distraction

Living with pets or partners often brings distractions to work. Four out of eight interviewees indicated that they need to address sound-related issues, such as using headphones, to manage these distractions.

New Challenge

MEET USERS

We created a representative user profile based on the research.
Solution
Balloon is an app designed to help young professionals who work from home and share Limited living space with partners to balance their work schedules and life planning, while also improving their relationships.

Prototype

Usability Testing Process

We started with a paper prototype to quickly visualize solutions. Based on that, we developed a draft site map as a guideline for all prototypes. We tested our prototypes using task flows and card sorting to examine the navigation, organization, and labeling systems. A survey followed the task flow to evaluate our design. All feedback from user testing guided us in refining our prototype and design.

SITEMAP

We broke down the features into four categories and created a sitemap.

USABILITY TESTING

We organized two task flows for early-stage usability testing and refined our solution.

Task 1

Find the best time for you and your partner, and invite them to have lunch.

Task Flow

The goal of the task is to test whether the prototype can meet the requirement of finding a suitable lunchtime for the user and their partner, and to determine if the user can create an activity for both.

User Flow

Main Issue

  • Too much time is spent processing information on the Calendar tab.
  • Message notifications are not global, making them difficult for users to access easily.
  • There is no 'Return' option in the 'Create New Activity' pop-up window.

Task 2

Check the notification for new achievements.

Task flow

This task aims to examine the process of reviewing achievements and setting new goals for future accomplishments.

Wireflow

Feedback

  • The pages are easy to understand and take action on.

LABELING SYSTEM

Find the best time for you and your partner, and invited him/her to have lunch

We invited five potential users to participate in open card sorting to determine if our labeling system aligns with their mental model.

The results of the card sorting indicate that the labeling system is fairly good. Interviewees suggested making the labeling system feel warmer. Researchers revised parts of the labeling system to enhance its warmth.

EVALUATION

User Review Survey

After users completed the two tasks we prepared, we asked them to take a survey to evaluate the app. Overall, the feedback from the survey was positive, but it indicated that we still need to make improvements in the following aspects:

  • Some major areas to address include intuitiveness
  • Additional effort is needed in the delivery of information

Final Design

REFLECTION

Final Thoughts

This project experience prompted me to rethink what hybrid working modes might look like for young people in the post-pandemic era. I discovered that while productivity and well-being are highly valued by young people, these two standards often conflict with each other. This presents an opportunity for designers to think outside the box and create innovative and delightful tools that help improve both aspects simultaneously.

Throughout this experience, I gained in-depth practice in all UX design processes. Our team focused on usability testing to ensure that all pages and interactions met users' expectations and were easy to understand and use.